I graduated from the Academy of Art University with my BFA in Animation and VFX. I am currently working as an Art Lead at Liquid Development.
I got in to 3d modeling right after high school. I had always loved computer/video games and I wanted to be the one creating the characters. I started teaching myself the basics of Maya, and by the time I got to college I was ahead of the game. I would create character concepts and models in my free time, and I would go above and beyond with all of my projects, pushing my skills further all the time. I found that I loved low-poly modeling and texturing and figured mobile games would be perfect for me.
I'm so lucky to be able to work doing what I love. 3d art is my life, but I love getting the chance to explore other areas of game art. In my free time, I am always working on personal art projects to experiment, gain new skills and better my techniques, and I have a lot of fun doing it!